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    Home » The new dungeon scroller Dark Scrolls is coming to PC and Switch in 2026
    Gaming News

    The new dungeon scroller Dark Scrolls is coming to PC and Switch in 2026

    Yeah Nah GamingBy Yeah Nah GamingMarch 19, 2026Updated:March 19, 20262 Mins Read
    Dark Souls
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    Fresh from the weird, wonderful minds at Doinksoft – creators of Gato Roboto, Gunbrella, and Demon Throttle – comes Dark Scrolls, a pixel-perfect dungeon scroller that enthusiastically fuses challenging shmup-like chaos with compelling roguelike progression.



    Sharp reflexes and split-second decisions are crucial to survival as the intensity ratchets up as each run delivers new surprises, branching paths, and unrelenting bosses to conquer. Gobble up coins to spend at Bruce & Goose’s Shoppe as you take a breath from the action to gain new perks, devastating attacks and summoned allies. Stack them right, and you’ll unleash screen-filling destruction of arcade legend.

    “Whenever I search for ‘roguelike’ I don’t find what I’m looking for,” says Doinksoft’s Cullen Dwyer. “I get a poker game or a pachinko game or a heartfelt narrative about a Greek god or a Yu-Gi-Oh! card game. How are those at all like a 1980s turn-based, grid-locked dungeon crawler that you can play in the command line with vim control bindings? They have ‘randomness’? Pathetic. And here I am, part of the problem. Might as well call it a Metroidvania too.”

    FEATURES

    • Choose from a cast of 9 playable characters and hurl axes, fling arrows, toss knives, and even flip steaks at a rogues’ gallery of bizarre enemies
    • Each character, whether it’s a burly berserker or a saxophone-playing rat, has unique skills, side objectives, and customizable trinkets to experiment with
    • Play solo or invite a pal aboard to help. Dark Scrolls supports both local and online co-op and collaborating players can strategise and revive each other mid-level
    • Super authentic old school visuals, SFX, and music. Looks and sounds like classic games of yore, but with the sparkle of modern controls and design
    • Procedurally generated levels stitched together from hand-crafted rooms. Every run offers new surprises, branching paths, and skill-testing bosses
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