Author: Matt Ryan

Labyrinth of Zangetsu is a great example of how, with a strong vision and a creative approach, you can do so much with comparatively little. This is a game that’s clearly been made on a modest budget—that’s not a criticism, by the way. But with a cohesive sense of style and theme, it ends up being far more visually arresting than the vast majority of big-budget blockbusters caught up in the high-fidelity arms race. A handful of striking hand-painted character and enemy portraits, some technically simple but very atmospheric environmental models, and the tension of a Wizardry-style dungeon crawler is…

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